Youngstown Fantasy
Football League
Fantasy
Football League Rules: The Draft
Draft Day
Draft day
will consist of a computer aided draft schedule including sixteen rounds of
twelve draft picks (one pick per team per round).
Round
12: Quarterbacks
Round
13: Wide Receivers
Round
14: optional- any position
(Def/ST, K, HC not permitted)
Round
15: optional- any position
(Def/ST, K, HC not permitted)
Round
16: optional- any position
(Def/ST, K, HC not permitted)
Ø
It will be necessary to be in attendance for the entire draft to
monitor your roster.
Ø
Trading up in draft positions is permitted.
Ø
Trading, Free Agent Pick-Ups & Waiver moves may begin
immediately upon conclusion of the draft at $1.00 per transaction.
Fantasy
Football League Rules: The Draft
Draft Order
The draft
order of the first round is pre-determined by order of finish of the previous
season (the team winning the toilet Bowl will draft first; winner of the Super
Bowl will draft last). Round two through round fourteen will be conducted using
a “reverse style” draft method (ex. Team 4 has the 11th pick in
round two and the 2nd pick in round three). See example below.
Ø
Exceptions
will be granted to any expansion team(s)** entering the league by awarding them
the first pick of the first round.
** Expansion teams are teams that add to
the total number of franchises in the league. A change in an existing franchise
name, color, or owner will NOT be considered an “expansion team”.
Example of Draft
Team 1 2 11 9 4
Team 2 4 9 1 12
Team 3 1 12 6 7
Team 4 11 2 5 8
Team 5 7 6 2 11
Team 6 3 10 12 1
Team 7 5 8 3 10
Team 8 9 4 11 2
Team 9 12 1 10 3
Team 10 6 7 4 9
Team 11 8 5 7 6
Team 12 10 3 8 5
** The above is
an EXAMPLE only… The actual draft order is computer generated, and will be made
available to all owners several weeks before the draft is conducted. Consult the
YFFL website for the current Fantasy Draft order.
Free Agent Players and the Waiver Wire
Order.
Free Agents
Any NFL player NOT signed by
a team after conclusion of the draft will be considered a free agent. Free
agent players are available to add to any roster ($1.00 per transaction)
provided that the fantasy team is not currently over the maximum of 16. Players
are awarded on a first come first serve basis 10:00am Wednesday through 10:00am
Sunday. Once a fantasy team drops a player to waivers, there will be a minimum
of a one-day wait before any other fantasy team can pick up that player.
After the conclusion of the
Monday night game, all free agents are available to be added to rosters. To
give all Fantasy Teams a fair chance at picking up desired free agents, an
e-mail or phone call to the league office must be made stating the Fantasy
Team, NFL players name, position and team. Calls and
emails must be received after the conclusion of the Monday Night game and by no
later than Tuesday 10:00 pm. If more than one Fantasy Team is interested
in the same player, the WAIVER WIRE ORDER WILL BE CONSULTED.
Waiver Wire Order
The Waiver Wire Order is
simply a weekly ranking of all Fantasy Teams from WORST to FIRST. The order is determined
by each teams overall record, points scored, and divisional points scored. The
ranking is used to determine which fantasy team is awarded a particular free
agent if more than one team is interested in the player.
Sample
Waiver Wire Order Week #9 (2000)
==================================
9. Cleveland
Dawgs
6.
Inner-City Ponies
1. Poland
Raptors
2. Steel
Valley Blitz
5. West Side
T-Bones
12. Harley Davidson Eagles
4.
Austintown Cardinals
11. North Coast Tidal Waves
7. A-Town
Flames
10. Giant Chicken-Hawks
8. Captain
Morgans Lightning
3. BSU Death Toads
Fantasy Football League Rules: Waivers
Waivers
Owners
wishing to release players from their roster due to injury, poor performance,
or to free up roster space may place players on the “waiver wire”. The league
office must be contacted anytime before the start of weeks play (10:00 am
Sunday) to announce any waiver moves. All waiver moves are subject to a $1.00
transaction fee per player. Owners are free to place players on the waiver wire
for the entire YFFL season.
Ø Players that are placed on waivers
on any given day will not be available to to be added to any roster until the
player completes a one day hold or “waiting period.”
Fantasy Football League Rules: Schedule & Playoffs
Youngstown
Fantasy Football teams play 13 regular season games and three weeks of playoff
games. Each team will play its three division rivals twice and seven
non-division rivals once. At the end of the YFFL regular season (Week 13), the
top team of each division along with four additional “Wildcard” teams, chosen
by overall record, will advance to the playoffs (Weeks 14, 15, 16).
Ø
The team with the best
overall YFFL record will earn a first round “bye” in Week 14.
Ø
See example next page
for a discription of the playoffs.
Undropable Players
At the beginning of the
season, the Commissioner's Office deems certain superstar players
"Undropable." What this means is that they are ineligible to be
dropped directly to waivers. The reason this is done is to prevent collusion,
so that a weaker team (such as one that will most likely not make the playoffs
as the end of the season draws near) cannot simply drop their star players to
waivers in order to be picked up by higher-ranked teams in their league.
The list of undropable players
is determined and managed solely at the discretion of the Commissioner's
Office, and will be updated as necessary in the event of an injury, decrease in
playing time, decreased performance, etc. Note that the Undropable status does not
affect your ability to move a player in and out of your lineup or trade him.
Transactions
Each player becomes locked at
their current position in the active roster or bench 3 hours before their team is
scheduled to kickoff each week, with the exception being those players who are
scheduled to play on Monday night. Players in Monday night's game must be
inserted into a team's active roster by 5:00 pm Monday night for their stats to
count. Players that become locked in your lineup may not be moved again until
12:01 a.m. On Monday, when rosters have
been set for the previous week of fantasy competition (including the Monday
Night game.) Be sure to check the NFL Scores and Schedule prior to each week of
NFL play.
Activating/Benching
Players
You can decide which eight players to
start for the upcoming game each week. The YFFL Homepage allows you to analyze
each of your current players & review their year-to-date and previous
week's performance. As detailed in transactions (above) roster moves involving
a player may be made right up until that player is scheduled to begin play for
the week.
Each team is required to have
9 players active at all times. As a result, when you make transactions during
the week you must move a player to the bench or waivers when moving a player to
the starting lineup.
Adding/Dropping Players
There are many players available in the player pools which you may want to pick
up for your squad each week. The player pools may be searched by position from
the YFFL homepage. These unsigned players are available to add to your team at
all times that a player is not frozen. Each week, players are frozen -- may not
be added to a team's roster, cut, or traded -- from the time they begin play
until the end of the Monday night game. When all 16 slots on a roster are
filled, a team must drop a player before or during the addition of a new
player. See Waivers and Free Agency
for more information on this matter.
Starting
Lineups
A valid starting lineup
consists of one of the following 9 positions/players:
1 Head Coach
1 Quarterback
2 Running Backs
2 Wide Receivers
1 Tight End
1 Kicker
1 Defense / Special Team
Or you may choose the “RUN
& GUN” offense consisting of:
1 Head Coach
1 Quarterback
1 Running Back
3 Wide Receivers
1 Tight End
1 Kicker
1 Defense/Special Team
•
Provided that all owners
drafted correctly, there will be 11 or 12 players to choose from to designate a
starting lineup. Carefully monitor any injured players and players that may
have a “BYE” week, then email your starting lineups to the Commissioners
Office.
email: buckeye@ixpres.com
•
All starting lineups
MUST be in by no later than 10:00 am Sundays or at least 3 hours BEFORE the
start of any Thursday or Saturday NFL games. Lineups received after the 10:00
am deadline will not be posted and will automatically default to the previous
or most recent weekly lineup.
•
It is the responsibility
of each owner to monitor his or her players. Any owner electing to start an invalid
lineup will be fined $5.00 each time an infraction occurs. Any and all
fines will be absorbed into the Kitty and paid out as part of the winnings at
the YFFL Sports Banquet at the end of the season.
Invalid Lineups
Weekly starting lineups
containing NFL players that are not playing due to injury, suspension, bye
week, etc... will be considered invalid and fined $5.00 for each position
affected.
Because we carry only one Head
Coach, Defense/Special Team, and Kicker, you will be forced to either drop each
position on their scheduled bye week and pick up another via free agency, or
keep the position(s) on your roster and pay the $5.00 invalid lineup fine on
each occurrence. Please note that the fine will be applied on ALL
positions.
Please Note: It is
in the best interest of all owners to field the most competitive team that can
be had from their individual roster every week. As the season progresses,
fantasy match-ups, points scored and overall outcome will become important to
EVERY TEAM IN THE LEAGUE particularly those teams in the playoff race. It is easy to lose interest in your team,
especially if you’re losing. But remember, even if your team is not in the
playoff race, chances are, the game your team is playing means feast or famine
for someone else. Play fair, play fun, and above all be a good sport.
Remember...this is a game.
Fantasy Football League Rules: Playoffs
Youngstown
Fantasy Football League Standings after WEEK #13
===========================================================
Record Win
Division Non-Div Pts
Pts
West W L
T Pct W L T
W L T For Agns Strk
------------------------------------------------------------------------
Cider Mill Demons
6 6 1 Wildcard Team #4
The
Raptors 5 8
0
Record
East W L
T
------------------------------------------------------------------------
Gizmo's
Geckos 4 8
1
T-Bones 4 9 0
Mulva
Rockets 4 9
0
Record
South W L T
------------------------------------------------------------------------
Levittown Steelers
9 4 0 Wildcard Team #1
Chickenhawks 6
7 0
Blue = Wildcard teams (ranked 1
through 4 by overall record)
Red
= Division Winners
Green = Overall Best Record (#1
Seed entering the playoffs)
Ø
All
playoff games will be matched up using the NFL formula of sixth seed vs. first
seed, fifth seed vs. second seed, etc…
First
round games would look something like this…..
Game 2: Cheetahs
vs. Eagles
Game 3: Flames
vs. Steelers
Fantasy Football League Rules: Playoffs
Second Round
Winners of the First Round of
the playoffs will advance to the second round in Week 15… The League
Championship Series. Again, the actual match-ups will be determined using the NFL
formula of “seed number” which is based on overall record. The Championship
Series is used to determine “Bowl” placement and the overall League Champion.
The winner of each game will advance to the “Super Bowl” while the loser of
each will advance to the consolation game, the “budd Bowl”.
Bowl Games
In Week 16, the final three
games of the YFFL season will be played… “The Super Bowl” for the League
Championship, the “budd Bowl”, used to determine 3rd and 4th
place, and the Toilet Bowl. The winner of the Toilet Bowl will be awarded the
1st overall draft pick for the following season.
To eliminate the possibility
of “tie” games during the playoffs, the league will convert to a decimal
scoring system.
Fantasy Football League Rules: Scoring
The ten
players on a team’s active roster generate statistics that earn points and
these points are added together for a weekly score. The winner of the game is
the team with more points earned for the week.
Quarterbacks (QB), Running Backs (RB), Wide Receivers
(WR), Tight Ends (TE)
6 points per rushing or
receiving TD
4 points per passing TD
2 points per rushing,
receiving or passing 2pt conversion
1 point per 20 yards rushing
1 point per 20 yards
receiving
1 point per 50 yards passing
1 point per player for every
5 receptions
-1 point per interception
thrown
5 bonus
points awarded to an individual player that rushes for 150 yards, or
more, per game.
5 bonus
points awarded to an individual player that passes for 300 yards, or
more, per game.
Kickers
(K)
5 points per 50+ yard FG made
4 points per 40 – 49 yard FG
made
3 points per FG made 39 yards
or less
1 point per extra point made
Defense/Special Teams (D)
10 points per shutout
7 pts for 2-6 points allowed
4 pts for 7-13 points allowed
6 points per defensive or
special teams TD
2 points per turnover
(interception or fumble recovery)
2 points per blocked kick
(punt, FG, or extra point), or safety
1 point per sack
Head Coach (HC)
3 points per win
Fantasy
Football League Rules: Teams
A teams active roster
consists of 9 players – six offensive players, one kicker, one head coach, and
one entire defensive and special teams unit, which is considered to be a single
player in the YFFL. The defensive unit includes the defense and special
teams of a single NFL team. The nine active roster spots of each team are
filled using the following requirements and position maximums.
1
Quarterback
2
Running
Backs
1
Head
Coach
Or you may field the RUN & GUN offense using 1 RB and 3
WR’s.
Ø
No team may have more
than one Head Coach, Kicker, or Defense/Special Teams on their roster at one
time.
A
team’s minimum roster size is nine players, enough to field a YFFL team each
week. Maximum roster size is fifteen.
Staying
within the position maximums at Kicker, Defense, and Head Coach, the six bench
positions have the following limitations:
No more than two (2)
Running Backs on the bench
No more than one (1)
Quarterback on the bench
No more than two (2)
Wide Receivers on the bench
No more than one (1)
Tight End on the bench
Injured Reserve
Injured
Reserve:
At any time in
the season, a team may lose a player due to a short-term injury. Example:
Marshall Faulk goes down with a sprained ankle and will miss 2 weeks. Whoever
currently holds Faulk may not wish to drop him, or anyone else, from their
roster. At this time the team may wish to place Faulk on injured reserve for a Fee
of ($1.00) so they can free up a roster spot. Once the player returns to
play, he must be returned to your active roster immediately, or he will become
a Free Agent.
Fantasy Football League Rules: Trades
Player Trades
It is the responsibility of each
team owner to initiate the trade sequence. All positions are available to trade
from team to team at the start of the season until week #11 of YFFL play. There
is no limit to the number of trades a team can make during the ten week period.
Trades do not necessarily need to include the the same number of players,
though each team must stay within the restrictions of the fifteen man roster.
Once a trade is proposed by a team, and subsequently accepted by the other, the
league office must be contacted by BOTH teams involved in the trade. The
comissioners office will then contact the entire league and place the trade
offer for peer review.
Responses/comments from all teams must be received within 24 hours. The
Comissioner will then review the particulars of the trade and make a final
judgement base off of the current information at hand, and any comments or
information that was sent from the other owners. Note that once a trade has been finalized, a reversal or veto
will not take place.
Trades MUST be made in an
attempt to benefit both teams. If a trade is discovered that appears to be
collusive or will not fairly benefit both teams, the league office may reject
the trade. The Commissioner further reserves the right to suspend or revoke a
team owners’s right to propose trades if unsportsmanlike conduct is observed.
Ø
All trades are subject
to a $1.00 per player transaction fee.
Trade Vetoes
The following are NOT
sufficient reasons to veto a trade:
·
I changed my mind
Once you complete a trade; it's too late to change your mind. It's unfair to
the other owner involved.
·
A player is injured
AFTER the trade was accepted
As long as the player was healthy when the trade was made; I consider the trade
to be in 'good faith'.
·
So-and-so is a proven
veteran - how can you trade him for a rookie?
I’ve seen this often. I judge a trade on how likely I think it is that it will
help a team. If each team has a decent possibility to improve, I'll OK it.
Reasons the League Office
will consider vetoing a trade:
·
Both owners involved
ask to cancel
Simple enough - no explanation needed.
·
Collusion
On rare occasions, collusion is very evident. I'll veto these automatically.
·
A recently injured
player is involved, and the trade occurred right after the injury
This is to protect an owner who leaves an offer on the table, that is snatched
up by an unscrupulous trading partner right after an injury is announced.
·
Trade is extremely
unlikely to help one of the teams
This is the most controversial responsibility of the League Office. Usually, no
matter what the final decision is, one or more owners will be unhappy. The
decisions are not personal. They are informed decisions made by myself and if
needed a 2nd and 3rd party (being Cliff Colwell and Timm Melago) and are based
on empirical data and statistics. If, in the League's judgment, both teams have
a reasonable chance to improve their position through the trade, and the trade
is being made in good faith, the League Office will approve the trade. Many
owners automatically protest a trade if a "big name" player is
involved - however, fantasy value can differ (sometimes greatly) from real
value or reputation. The decisions are often very close. The panel's
responsibility is to make the most informed decision it can, based on the data
available when it reviews the protest.
Decisions on protests are
final. I will never re-create a voided trade. If you feel the League Office's
decision was in error, I recommend re-proposing the trade and then registering
a "protest" yourself, except you should include reasons to allow the
trade instead of reasons to veto it. Situations can change - what was unfair
last week may be fair this week. For example, a running back fighting for a
starting spot would have his stock go way up if his competitor for the job was
significantly injured.
Sending angry or obscene
protests is a good way to get ignored. Pointing out that you protested a trade
that was allowed, which turned out to be one-sided, is meaningless. Our decisions
are not predictions of what will happen - nobody can know that. If we allow
Edgerrin James for Curtis Martin - well, either player could have a great year,
and either could slump. Right now, their potential is comparable, and this
season could be up or down. If you feel that our opinion was in error and just
want to let us know in a non-offensive manner, please send me a note and I’ll
be happy to send you a considered reply - however, I will not reverse the
decision.
Remember - the game is supposed
to be fun. Get out there and make some deals!
Office of
the Commissioner
Fantasy Football League
Rules: Transactions
Weekly
Play
Teams
can make changes to their lineup throughout the week. Players may be moved in
or out of your active roster until they begin play each week. Each player
becomes locked at their position in the active roster or bench at 10:00am of
game day (carefully monitor Thursday and Saturday games in the latter half of
the season). Players may not be moved again until the completeion of the weeks
play on Monday evening. Any calls of lineup changes received by the league
office after 10:00am of game day will not be accepted. If an owner elects not
to call in a starting lineup, the previous weeks roster will be started
automatically.
Ø Be sure to check the NFL schedule
prior to each week of NFL play.
Ø Any Owner starting an NFL
player that is injured suspended, or on a BYE week will be charged a $5.00
penalty per position, to be collected and deposited in the league kitty.
The Kitty,
League Dues, Payouts & Expenses
The Kitty
The kitty is simply the YFFL Bank. All money
collected is placed in the kitty until the end of the year when the money is
paid to the top 5 places.
League Dues
As of the printing of this rulebook, current league
dues are $75.00 per team per year.
Expenses
To keep the league functioning smoothly and
efficiently, there is one operational charge per year of $40.00. The YFFL uses
FFLM software to operate all weekly functions including reports, line-ups,
trades, free agents, etc.
Feel free to contact FFLM via their website at: www.fflm.com with any questions or
comments.
Other expenses during the year include $45.00 -
$75.00 for trophies and awards.
Payouts
Winners are paid at the Sports
Banquet held at the end of the YFFL season. The current payout schedule is as
follows:
Super Bowl (Week #16)
Champion gets: Stephen
Rocky Trophy 2nd
Place gets: Runner –up Trophy
Keeper
Trophy 24%
of Kitty
49%
of Kitty
budd
Bowl (Week #16)
3rd
Place gets: budd
Bottle Trophy 4th
Place gets: 9% of Kitty
14%
of Kitty
YFFL
Hall of Fame Game (Week #16)
5th
Place gets: 4%
of Kitty 6th
Place gets: Banner
/ Award
HOF
Game Trophy
Buckeye
Bowl (Week #15)
7th
Place gets: Buckeye
Bowl Trophy 8th
Place gets: Certificate
Bubba
Bowl (Week #15)
9th
Place gets: Bubba
Bowl Trophy 10
Place gets: Consolation Prize
Toilet
Bowl (Week #14)
Winner
gets: 1st
overall Draft Pick Last
Place gets: Toilet Trophy
And
don’t forget….
The
F.U.B.A.R. Award
Presented
to the Team and Owner who had the most forgettable season!!!
A few more things before we get
started….
•
It is
the responsibility of each owner to field the best possible fantasy team every
week. If you begin to lose interest in your team because of numerous loses or a
lack of motivation, remember that another owner MAY be counting on your team to
win. Not fielding a complete and competitive roster is only defeating the
purpose of owning a fantasy team. This is a very competitive league and we all
want to win… but above all have fun.
•
Any
issues of unsportsmanlike conduct will not be tolerated. Disagreements or
misunderstandings are almost inevitable. We are all adults (at least most of us
are) and should be able to work any problems out accordingly. Remember, we are
all involved in sports as spectators, parents, coaches, or at one time,
players. It’s just not any fun to observe poor conduct… at any level.
•
Please
direct any questions regarding the YFFL directly to the Commissioner.
Good luck !!!
Ken
YFFL Commissioner